Problem
We explored how generated text could extend a choose-your-own-adventure game while giving players a clear set of choices each turn.
A collaborative storytelling experiment with generated narrative turns, character setup, and branching choices.
The work
We explored how generated text could extend a choose-your-own-adventure game while giving players a clear set of choices each turn.
Built a full-stack adventure game where users define world and character context, then receive generated branching decisions each turn.
Delivered an interactive storytelling experiment with generated turns and guided choices.
Framing
Our four-person team built the initial version as a General Assembly final project. The work explored how to preserve story context and player choice within a generated narrative. We built a turn-based game that supplies story context to the model and offers players branching choices.
Technologies
Key features in scope
Responsibility and context
Engineering
Built a full-stack adventure game where users define world and character context, then receive generated branching decisions each turn.
Technologies
Architecture choices
Key decisions
Results
Delivered an interactive storytelling experiment with generated turns and guided choices.
Delivered behavior
Constraints
Lessons
Structured turn constraints improve narrative quality
Long stories need a way to retain earlier events and decisions
Retrospective
With current tooling I would add better state memory, moderation, and live session analytics.
Legacy Context
Archived project included as an example of collaborative experimentation with generated storytelling.

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